Java

MindustryMods

A public auto-generated list of mods used in Mindustry. Updates every 2 hours.

A

Anuken

Dernière activité 29 sept. 2026
Anuken/MindustryMods

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mindustry

Ce README est souvent en anglais.

MindustryMods

Automatically compiles a list of Mindustry mods for the mod browser. Refreshes every few hours automatically.

Do not make PRs adding your mod to this list - instead, make sure it fits the criteria below.

Criteria

  • Must have a valid mod.json / mod.hjson file in the root or assets/ directory.
  • Must have the mindustry-mod topic. Do NOT use the mindustry-mod-v6 or mindustry-mod-v7 topics, they are ignored!
  • Must have a minGameVersion >= 136 in mod.json.

Opting Out

If you would like to remove your mod from the public browser, add hideBrowser: true to your mod.json.

Releases

Mindustry downloads mods as follows:

  • If the mod is Java-based, a release with a valid JAR file is required.
  • The most recent Github release matching the game's version is prioritized.
    • Setting the target game version for a release can be done by putting it in the release name in square brackets.
    • For example, putting Frog Mod [v160] will make the release target build 160, and any revision, such as 160.3.
    • Writing [v160.3] (specifying a revision) will make it only target that revision; it will not be targeted to 160.1 or 160.4.
    • If there are no releases targeting the game version, the newest release is downloaded.
  • For JS and JSON mods, the latest commit on the main branch is downloaded.
    • This makes it simpler to download and manage these mods for beginners.
    • It is recommended to have a separate branch for active development.
  • For non-Java mods, releases without a matching target game version tag in their title are ignored.
    • For example, if you have a JSON/JS mod, and the user is using Mindustry Build 160, it will only download a release if it has [v160] at the end of its title. Otherwise, it will download the latest commit on the main branch.

Practical example: Let's say I want to have a mod that has both v8 and v9 versions. Here's how I would do it:

  • Create a v8 branch with the code you want to be v8-specific.
  • Make sure minGameVersion: 160 is in that branch's mod.hjson.
  • Create a release with the name My Spectacular Mod [v160], and upload the JAR built from the v8 source, targeting the v8 branch.
    • Everyone running Mindustry v8 (build 160) will download this release instead of the latest one.
  • For the v9 release, simply create a release as you would normally, with no version tags in the title, and include minGameVersion: 161 (or whichever build you are targeting) in your mod.hjson
    • Anyone who is not on build 160 will automatically download this version instead upon installation.

For updates:

  • If you have a release that matches the Mindustry version the game is running, it will check for updates based on the version in your mod.hjson in the repository at the release tag.
  • Otherwise, if there are no exact matching releases, it checks based on the version in the mod.hjson at the tag of your latest release for Java mods; for other mods, it takes the one from mod.hjson at the latest commit.
  • Version strings should be valid semver. Essentially: three numbers separated by periods, e.g. 1.3.5. If you write versions in other formats, the update checker might get confused. Whatever you do, do not write versions in wacky formats like build-123-1.5.6 beta-3.
  • If you don't update your mod.hjson's version string when you make a release, the game won't know that an update is an available.

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