Python GPL-3.0

mixar-app

AI-powered 3D suite built on Blender, with an integrated agent, moodboard, generation tools and layer-based painting

M

Mixar-AI

Dernière activité 29 sept. 2026
Mixar-AI/mixar-app

259

étoiles

61

forks

3

issues ouvertes

3dagentaiblender

Ce README est souvent en anglais.

Mixar

Mixar is an AI-powered 3D content creation tool built as a custom fork of Blender 5.2. It adds an AI chat agent that can drive Blender, a layered texture-painting system, AI-assisted 3D generation, and a set of Mixar-native editor spaces — while keeping everything you already use from Blender.

This repository is the source for the Mixar desktop app (the Blender-side client). Mixar's hosted AI backend remains a separate, closed-source service; the app talks to it over the network.

Project status: v2.0.0 — first public source release. Built on Blender 5.2.


What you can do with Mixar

The app ships everything Blender already does. On top of that:

  • AI agent chat — Mixie, an in-app chat agent that can plan and execute multi-step tasks against your scene: model from prompts, paint textures, set up materials, fix UVs, suggest fixes, etc.
  • Layer-based texture painting — Photoshop-style stacked layers with node-driven materials, masks, modifiers, baking, UDIM support, procedural materials, decals, and asset export.
  • AI 3D generation — text-to-3D and image-to-3D mesh generation via integrated providers (Hunyuan models and others), with retopology and auto-UV-unwrap.
  • Moodboards and scene generation — drop reference images, generate scenes from boards, do 360° lookdev, image-to-3D.
  • Asset search — neural embedding search across your asset library.
  • Bring-your-own-key (BYOK) — plug in your own OpenAI / Anthropic / other provider API keys instead of using Mixar's hosted LLM credits.
  • Mixar-native editor spaces — dedicated Layers, Properties, Assets, and Chat editors integrated into the Blender workspace.

The Blender features you already know (sculpting, animation, simulation, rendering, scripting) are unchanged and available alongside Mixar's additions.

What you need to actually use AI features

Mixar's AI features (the chat agent, image-to-3D, hosted generation) call Mixar's hosted backend. To use those:

  • You need a Mixar account at mixar.app.
  • The desktop app authenticates via browser SSO and talks to the backend over HTTPS/WebSocket.
  • With bring-your-own-key, you can route the chat agent through your own provider account (OpenAI, Anthropic, etc.) without consuming Mixar credits.

The non-AI parts of the app (Blender features, the layered paint module, file IO, etc.) work without a Mixar account.


Building from source

Mixar is a Blender fork with a custom overlay, so building it = building Blender + applying the Mixar overlay + linking a few extra C++ targets.

Prerequisites

You need everything required to build Blender 5.2 itself. Follow Blender's official build instructions for your platform first, and confirm a clean Blender build works before adding Mixar:

Mixar additionally needs Python 3.11+ and rsync on the build host (macOS and Linux ship these; on Windows, install via WSL or Cygwin if missing).

The native Windows build (scripts/windows/build.bat) requires Visual Studio 2022 17.14.14 or newer with the C++ workload. Blender 5.2 embeds Python 3.13 from the pinned upstream/lib/windows_x64 libraries; installing a newer host Python does not replace those libraries. Old Python cache entries are cleared automatically while compiled objects are kept. Ninja builds select the Visual Studio installation's default toolset explicitly. When that compiler changes, old CMake configuration is backed up under the build directory's .mixar-toolchain-backups/ before configuring again. Target objects are retained; reapply any options previously set only in the CMake cache.

Quickstart

# 1. Clone with the upstream Blender submodule
git clone --recursive https://github.com/Mixar-AI/mixar-texture-painting.git
cd mixar-texture-painting

# 2. Initialise submodules and LFS-tracked assets (if your clone skipped recursive)
make init

# 3. Configure runtime environment (copy template, fill in any backend URLs you want to target)
cp .env.example .env
$EDITOR .env

# 4. Full build: overlay + CMake + compile + bundle
make build

Built binaries land under build/<MIXAR_ENV>/bin/. The default MIXAR_ENV=Prod produces a release-mode Mixar app pointed at https://api.mixar.app. Set MIXAR_ENV=Dev in .env for a dev build pointed at a development backend.

For GUI automation, MIXAR_ENV=Dev is required. If the QA harness should sign in without opening a browser, also configure the internal DEV_BYPASS_* values described in .env.example before building; those values are baked into Dev bundles and are rejected for every other build environment.

Common build targets

make clean_build    # wipe the generated source/ tree and rebuild from scratch
make install        # install embedded Python packages into the built app

Do not run cmake or make directly inside source/ — that directory is generated by the overlay step. Always go through make build.

Run and test

make run                 # launch build/Dev
make run Prod            # launch build/Prod

# Standalone tests run outside Blender; conftest.py supplies bpy stubs.
python -m pip install pytest Pillow numpy
python -m pytest -q

Use a Python environment with the test dependencies installed; Blender's embedded Python receives runtime packages during make build, but it does not include pytest by default.

Build flow

On macOS, make build finds an existing CMake in Homebrew's standard locations or /Applications/CMake.app when a GUI terminal omits it from PATH. An existing cmake on PATH takes precedence. Install CMake first if none is found. Build and launch from the same checkout: make build defaults to Prod, so use make run Prod. A Dock shortcut to /Applications/Mixar.app opens that installed copy, not the app under this checkout's build/Prod/bin/.

Mixar uses an overlay pattern so version upgrades from upstream Blender stay clean:

upstream/               Blender 5.2 source (git submodule)
src/                    Mixar's overlay source — Python addon + C++ additions
source/                 Generated working tree: upstream/ copied here, then src/ rsync'd on top
build/<env>/            CMake build directory
  1. make init pulls the upstream/ submodule.
  2. make build invokes scripts/unix/build.sh (or build.bat on Windows), which:
    • rsyncs upstream/ → source/
    • rsyncs src/ over source/
    • generates source/source/creator/mixar_env_config.h from .env
    • configures and builds via CMake
    • installs Python packages into the embedded Blender Python

On Windows, both overlay passes replace files when their timestamps or sizes differ, even when upstream is older than a previous branch's override. After both copies succeed, files absent from both inputs move to build/.mixar-overlay-backups/, preventing old headers from shadowing their replacements. Generated environment headers and retained-file timestamps are preserved. Every build reruns CMake after the overlay so restored CMake files remove stale targets; existing object files are retained for incremental compilation. Bundled configuration, package installation and import checks use Python's -s flag, so packages in the user's Python installation cannot affect those steps. The Mixar-owned src/scripts/mixar/ package is mirrored separately to remove retired Python directories, preserving the generated _build_env.py marker. The mirror excludes local virtual environments and Python caches and refuses a missing source package. Other input files retain their incremental copy behavior.


Repository layout

upstream/               Blender source submodule (huge — pulled with --recursive or `make init`)
src/                    Mixar overlay — what gets layered on top of Blender
  scripts/mixar/        Mixar's Blender Python addon (chat UI, paint, BYOK, etc.)
  source/blender/       C++ additions to Blender (Mixar editor spaces, paint kernel)
  source/creator/       Mixar startup / auth / native dialog code
cmake/mixar_overrides.cmake  Mixar-specific CMake configuration
scripts/unix/           macOS / Linux build scripts
scripts/windows/        Windows build scripts
tests/                  Pure-pytest tests (run from repo root with bpy stubbed)

What's in this repository — and what isn't

Included:

  • All Mixar desktop-app source (Python addon + C++ overlay)
  • Build scripts for macOS, Linux, and Windows
  • License documentation, SPDX metadata, asset provenance records
  • Public contribution, security, and support documentation

Not included (and won't be):

  • Mixar's hosted AI backend source code
  • Production secrets, signing certificates, deployment configuration
  • Internal release pipelines, CI infrastructure, and code-signing tooling
  • Internal planning documents, roadmaps, or design RFCs

License

Mixar source is published under GPL-3.0-or-later, the same license family as Blender. Per-file licensing is recorded via SPDX headers and REUSE.toml:

  • Mixar-original code: GPL-3.0-or-later
  • Blender-derived files (modifications of upstream Blender source): GPL-2.0-or-later (inherited from upstream)
  • Files derived from ucupaint (parts of the paint module): GPL-3.0-or-later, with attribution to ucupumar — see NOTICE.md
  • Mixar brand assets (logos, icons, wordmarks): a separate non-GPL brand license — see LICENSES/LicenseRef-Mixar-Brand.txt and TRADEMARKS.md

For the canonical license map: file-level SPDX headers, REUSE.toml, LICENSE, and the texts in LICENSES/.


Contributing

External pull requests are not open yet — see CONTRIBUTING.md for the current contribution status and what to expect when the CLA process launches. Bug reports and source-availability questions are welcome; security issues must be reported privately per SECURITY.md.

Community and support

  • Discord: https://discord.gg/YVqvkQx8rX — fastest channel for build help, questions, and discussion with maintainers and other Mixar users.
  • GitHub issues: for reproducible bugs from the public source, build problems, and license / documentation questions. See SUPPORT.md for full scope.
  • Security: report privately per SECURITY.md.
  • Hosted Mixar service: sign in at mixar.app for customer-account support.

Acknowledgements

Mixar stands on shoulders. The Blender community built the renderer, sculpting, animation, modeling, and scripting foundations the entire app is layered on top of. The ucupaint project by ucupumar inspired and seeded large parts of the layer-based paint system. Open-source 3D-generation models from the Hunyuan and Stable Diffusion ecosystems power image and mesh generation. Thank you.

Projets similaires

Community plugin to control Blender 3D with any LLM of your choice

Python3d-modelingaiblender
Aahujasid
29,6 k étoiles2,7 k

Use AI Agents directly in Blender.

Python
Hhuggingface
925 étoiles77

Get production-ready images, video, audio, and 3D from any AI agent: skills that pick the right model, price before spending, and keep characters and brands consistent through the Scenario MCP, plus expert teams that drive Blender, Maya, ZBrush, Unreal, and Unity.

Python3d-generationagent-skillsblender
Sscenario-labs
689 étoiles82