TypeScript MIT

pixijs

The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.

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pixijs

Dernière activité 28 sept. 2026
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Ce README est souvent en anglais.

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PixiJS ⚡️

Next-Generation, Fastest HTML5 Creation Engine for the Web

  • 🚀 WebGL & WebGPU Renderers
  • ⚡️ Unmatched Performance & Speed
  • 🎨 Easy to use, yet powerful API
  • 📦 Asset Loader
  • ✋ Full Mouse & Multi-touch Support
  • ✍️ Flexible Text Rendering
  • 📐 Versatile Primitive and SVG Drawing
  • 🖼️ Dynamic Textures
  • 🎭 Masking
  • 🪄 Powerful Filters
  • 🌈 Advanced Blend Modes

PixiJS is the fastest, most lightweight 2D library available for the web, working across all devices and allowing you to create rich, interactive graphics and cross-platform applications using WebGL and WebGPU.

Setup

It's easy to get started with PixiJS! Just use our PixiJS Create CLI and get set up in just one command:

Screenshot from terminal

npm create pixi.js@latest

or to add it to an existing project:

npm install pixi.js

Usage

import { Application, Assets, Sprite } from 'pixi.js';

(async () =>
{
    // Create a new application
    const app = new Application();

    // Initialize the application
    await app.init({ background: '#1099bb', resizeTo: window });

    // Append the application canvas to the document body
    document.body.appendChild(app.canvas);

    // Load the bunny texture
    const texture = await Assets.load('https://pixijs.com/assets/bunny.png');

    // Create a bunny Sprite
    const bunny = new Sprite(texture);

    // Center the sprite's anchor point
    bunny.anchor.set(0.5);

    // Move the sprite to the center of the screen
    bunny.x = app.screen.width / 2;
    bunny.y = app.screen.height / 2;

    app.stage.addChild(bunny);

    // Listen for animate update
    app.ticker.add((time) =>
    {
        // Just for fun, let's rotate mr rabbit a little.
        // * Delta is 1 if running at 100% performance *
        // * Creates frame-independent transformation *
        bunny.rotation += 0.1 * time.deltaTime;
    });
})();

TypeScript

PixiJS supports WebGPU, so its type declarations depend on the WebGPU types. Where those come from depends on your TypeScript version.

TypeScript 5: no WebGPU types are built in, so PixiJS adds @webgpu/types for you. No additional setup required.

TypeScript 6 and 7: the WebGPU types are built into the "dom" library, but some releases leave parts out, such as GPUTextureUsage. Use @types/web, which has the full set, in place of "dom". Remove @webgpu/types from types if it's there, since it conflicts with the built-in types.

npm install --save-dev @types/web
{
  "compilerOptions": {
    "lib": ["esnext"],
    "types": ["@types/web"]
  }
}

Contribute

Want to be part of the PixiJS project? Great! All are welcome! We will get there quicker together :) Whether you find a bug, have a great feature request, or you fancy owning a task from the road map above, feel free to get in touch.

Make sure to read the Contributing Guide before submitting changes.

License

This content is released under the MIT License.

Change Log

Releases

Support

We're passionate about making PixiJS the best graphics library possible. Our dedication comes from our love for the project and community. If you'd like to support our efforts, please consider contributing to our open collective.

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